Fallout 4 Institute Speech Script

Powering Up
Quest data
LocationThe Institute
Diamond City
Given ByFather
AchievementPowering Up
PlayStation 3 trophyBronze
Technical
Editor IDInst305
Base ID000a274b
Related quests
previous:
Pinned
leads to:
End of the Line

Powering Up is both a quest and achievement/trophy in Fallout 4.

Synopsis

Fallout 3 Intro

As the Institute prepares to burn their own way in the Commonwealth, in order to secure their future and possibly the future of the world, Father will need to make some final revelations, and show his hand to both his fellow scientists, and his enemies.

Walkthrough

  1. Upon returning to Father, he will have the Sole Survivor record a public broadcast of those living in the Commonwealth. While a speech format is given to the Sole Survivor to study upon, it is ultimately irrelevant, as the Sole Survivor may choose their own words once broadcasting. They may either choose to dismissive of the Commonwealth people, threatening towards them, empathetic with them, or outright contemptuous towards them.
  2. The broadcast, once finished, will then need to be brought to Diamond City Radio, in which the transmitter must be upgraded using on-site parts, in order to properly broadcast to everyone in the Commonwealth.
  3. Returning to the Institute, the Sole Survivor will find that the route has been opened up to the reactor, through the advanced technologies division, where Father will be met, before he begins a speech for the division heads, who have collected in the reactor room as well.
  4. After the short speech, Father will ask for the Sole Survivor to personally install the Beryllium agitator, and then activate it using a nearby terminal.
  5. A Directorate meeting is now being held, which the Sole Survivor will need to attend, with Father stating that he is going to sit this one out and leave it all up to their parent.
  6. At this meeting, it is revealed that the division heads had already come to the decision that The Railroad and the Brotherhood of Steel must be forcibly dealt with, with the only decision that the Sole Survivor has any part in, being as to whether or not the Institute should focus their efforts on building a larger synth army, or whether they should focus more on improving their weapons technology.
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You know, if they actually doubled down on that script and made a linear fps adventure game in the Fallout world, everything could have made sense like the voice acting, the attention to small details, even the lack of choices. But alas, it has to be a bethesda game above all else, so they had to shoehorn in the illusion of choice.

Fallout 4 quests
Main questsSole Survivor main questsWar Never Changes ·Out of Time ·Jewel of the Commonwealth ·Unlikely Valentine ·Getting a Clue ·Reunions ·Dangerous Minds ·Shattered ·The Glowing Sea ·Hunter/Hunted ·The Molecular Level ·Institutionalized
Institute main questsInstitutionalized ·Synth Retention ·The Battle of Bunker Hill ·Mankind - Redefined ·Mass Fusion ·Pinned ·Powering Up ·End of the Line ·Airship Down ·Nuclear Family
Brotherhood of Steel main questsReveille ·Fire Support ·Call to Arms ·Semper Invicta ·Shadow of Steel ·Tour of Duty ·Show No Mercy ·From Within ·Outside the Wire ·Liberty Reprimed ·Blind Betrayal ·Tactical Thinking ·Spoils of War ·Ad Victoriam ·The Nuclear Option (Brotherhood of Steel) ·A New Dawn
The Railroad main questsRoad to Freedom ·Tradecraft ·Underground Undercover ·Operation Ticonderoga ·Precipice of War ·Rockets' Red Glare ·The Nuclear Option (Railroad) ·Burning Cover
The Minutemen main questsWhen Freedom Calls ·Sanctuary ·The Sight ·Taking Independence ·Old Guns ·Inside Job ·Form Ranks ·Defend the Castle ·The Nuclear Option (Minutemen) ·With Our Powers Combined
Side questsMiscellaneous side questsBenign Intervention ·The Big Dig ·Confidence Man ·Curtain Call ·The Disappearing Act ·The Gilded Grasshopper ·Here There Be Monsters ·Long Time Coming ·Diamond City Blues ·The Devil's Due ·Emergent Behavior ·Human Error ·Kid in a Fridge ·Last Voyage of the USS Constitution ·Long Road Ahead ·Pull the Plug ·Special Delivery ·Emogene Takes a Lover ·The Secret of Cabot House ·The Silver Shroud ·Vault 81 ·Hole in the Wall ·Here, Kitty Kitty ·Short Stories ·The Marowski Heist
Institute side questsBuilding a Better Crop ·Plugging a Leak ·A House Divided
Brotherhood of Steel side questsThe Lost Patrol ·Duty or Dishonor ·A Loose End ·Getting Technical ·Blood Bank ·Reactor Coolant
The Railroad side questsBoston After Dark ·Memory Interrupted ·Butcher's Bill
Minutemen side questsThe First Step ·Raider Troubles ·Abernathy Farm: Retribution
Radiant questsPest Control: (location) ·Hypothesis ·Appropriation ·Reclamation: (location) ·Political Leanings ·Cleansing the Commonwealth ·Quartermastery ·Leading by Example ·Learning Curve ·Feeding the Troops ·Jackpot: (location) ·Concierge ·Weathervane ·Randolph Safehouse ·Variable Removal: (location) ·To the Mattresses ·Lost Soul: (location) ·A Clean Equation ·High Ground ·Kidnapping at (location) ·(location): Greenskins ·Clearing the Way for (location) ·Taking Point ·Ghoul Problem at (location) ·Rogue Courser at (location) ·Resettle Refugees at (location) ·Defend the artillery at (location) ·Stop the Raiding at (location) ·Kidnapped Trader at (location) ·Suspected Synth at (location) ·Water, Food, or Power
Freeform/Unmarked questsA New You ·Art Appreciation ·Botany Class ·Brother Against Brother ·The Cleaner ·Familiar Faces ·Fly Fishing ·Gun Run ·Hazardous Material ·MacCready for Action ·The Memory Den ·Nuka Cola Needs ·Order Up ·Prep School ·Public Knowledge ·Recruiting Hancock ·Tough Times ·Traffic Jam ·Trouble Brewin' ·Wedding Day
Add-on questsAutomatronA New Threat → Headhunting → Mechanical Menace → Restoring Order → Rogue Robot
Far HarborFar From Home → Walk in the Park → Where You Belong → Best Left Forgotten → The Way Life Should Be → Cleansing the Land (Reformation) → Close to Home

Living on the Edge: Blood Tide ·Safe Passage ·Hull Breach ·Rite of Passage ·The Hold Out ·Turn Back the Fog ·The Great Hunt
Acadian Ideals: The Arrival ·Hunting the Hunter ·Data Recovery ·The Price of Memory
What Atom Requires: Visions in the Fog ·The Heretic ·The Trial of Brother Devin ·Witch Hunt ·Ablutions

Workshop quests: Condensers Down ·Super Mutants in the Fog ·Trapper Attack ·Deadliest Catch
Vault-Tec WorkshopVault-Tec Calling → Better Living Underground → A Model Citizen → Explore Vault 88Power to the People → The Watering Hole → Vision of the Future → Lady Luck
Nuka-WorldAll Aboard → Taken for a Ride → An Ambitious Plan → The Grand Tour (Star Control ·High Noon at the Gulch ·Safari Adventure ·A World of Refreshment ·A Magical Kingdom) → Home Sweet Home (Claiming the Commonwealth) → Power Play (Cleaning House)Open Season

Cappy in the Haystack ·Precious Medals ·Trip to the Stars

A Goods Defense ·A Permanent Solution ·Amoral Combat ·Collaring Outside the Lines ·Taking Out the Trash ·Under the Collar ·Capture Settlement/Clear Out Settlement → Subdue Settlement/Shake Down Settlement
Cut quests20 Leagues Under the Sea ·Bullet ·Off the Grid ·Salvage ·That's the Spirit ·The Enemy of My Enemy ·The Replacement
Retrieved from 'https://fallout-archive.fandom.com/wiki/Powering_Up?oldid=2050773'
Powering Up - The Institute | Fallout 4 | Gamer Guides

If you’ve spent time with Fallout 4 then you know that conversations are one of the most important aspects of the game. Saying the right thing at the right time can unlock additional content, change entire missions, or alter the outcome of important events in the story.

Even more important than regular conversations are the Persuade options, which perform a check on your character and a random die roll to see if you pass. These can really change things for the better, or make your situation even worse. There’s some tricks to the system that will help you make it through, so here’s a quick guide for how to pass ever persuade option.

  1. The Institute is the only faction that you come into contact later into the game. First, you need to complete all of the 'independent' quests of the main storyline (up to The Molecular Level, i.e. The one connected with building the teleporter that lets you teleport to the underground HQ of the Institute).
  2. Started playing Fallout 4 again after modding it to load fast with my ssd etc. Actaully not that bad of a game tbh. Not completed it yet but for me i have a high strength build so my death claw gauntlet is my go to weapon. What about yall?
  3. May 04, 2020 Fallout 4 has been out for about a while now, and lots of people are still having issues with random lag spikes and/or constant stuttering – myself included. For a lot of people, this issue likely spurs from Bethesda “locking” Fallout 4 at 60fps by enabling vsync and not giving us an easy way to turn it off.
  4. Fallout 4, One Year Later. November of 2015 was an important month in my life. My birthday is in November and that year I turned 30, which is too old to pretend you’re not an adult anymore. It was also my first birthday since becoming a father. And it was the month that Fallout 4 came out. That last one doesn’t seem like it belongs, does it?

Just so we’re on the same page, let me describe what the persuasion options are within Fallout 4’s conversation system. Normally when speaking with another character you will be presented with four options of what to say. These should be green, but if you need to persuade then they’ll look different. They will be highlighted in yellow, orange, or red depending on the difficulty. If you have these options and want to pick them, you’ll want to read on for the tips on how to pass almost every time.

The first and most important tip also comes with a big caveat. It’s a bit of a cheat, though it works surprisingly well, so you might find yourself OK with fudging the rules a bit. This tip essentially boils down to save and load if the persuasion check fails. Even inside of a conversation you can quicksave using the F5 button on PC (not sure if there is a button on Xbox One or PS4). Once you see that yellow, orange, or red just quicksave and choose it. If it fails you can load that save and try again. This kind of defeats the purpose of building up your character, and definitely breaks immersion, but if you really have to pass the check this is one way to do it.

Now on to some more legitimate ways to boost your chances. Persuasion checks are referencing your Charisma stat, along with various perks associated with it. You can get perks, such as Lady Killer or Black Widow that raise the chances of passing when speaking with a member of the opposite sex. You can also just raise your Charisma, which should help immensely.

Even without maxing out your Charisma skill, there’s one other way to help. Certain clothes will give you a boost to Charisma, such as the red dress, which gives it two extra levels. Once you find something that boosts your Charisma just carry it around with you. If you get into a conversation that needs to do a persuasion check you can look away and pull out your Pip-Boy and swap clothes. Throw on the red dress or whatever you have that raises Charisma (even if you’re a male you can wear the dress) and get back into the conversation by looking directly at the other character.

Using these tips you should be able to pass any persuade check within Fallout 4.

- This article was updated on:April 17th, 2017

BinaryFallout 4 Institute Speech Script

Powering Up - The Institute | Fallout 4 | Gamer Guides

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