Fallout New Vegas Raider

  1. Fallout New Vegas Raider Power Armor
  2. New Vegas Fallout Wiki
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The youngest of raider groups, the Powder Gangers emerged when a prisoner riot at the New California Republic Correctional Facility in Nevada resulted in the loss of control over the prison. I've been trying to get New Vegas Redsigned 3 to work, but some of the bodies have missing textures, thus causing them to be doused in Pepto bismol. Specifically, the bodies of the female Jackal Raiders and some other female bodies in the Nepton Town Hall. So far, much of the Mod seems to be operating well.

Jackal gang member
Biography and appearance
RaceHuman
GenderMale
Female
AffiliationJackals
RoleGang members
LocationNevada Highway Patrol station
Nipton Road Pit Stop
Bradley's shack
Statistics
AlignmentEvil
SPECIALStrength: 5
Perception: 6
Endurance: 2
Charisma: 3
Intelligence: 4
Agility: 5
Luck: 4
Derived StatsHit Points: 35
DT: 2 (wasteland outfit)
DT: 1 (merc outfit)
DT: 4 → 6 (leather armor)
DT: 8 → 12 (metal armor)
Tag SkillsMelee Weapons: 41
Guns: 41
Survival: 39
Level4
Technical
Base ID001689a1melee 001689a2melee 001689a3melee 001689a4melee 001689a5melee 001689a6melee 001689a7melee 001689a8melee 001689a9melee 001689b0guns 001689b1guns 001689b2guns 001689b3guns 001689b4guns 001689b5guns 001689b6guns 001689b7guns 001689b8guns 001689b9gunsRef ID?
ActorMale:Jesse Burch, Emerson Brooks, Ari Rubin
Female:Lora Cain, Debra Wilson

Jackal gang members are members of the Jackals gang in the Mojave Wasteland in the year 2281. These low-level raiders are encountered relatively early in Fallout: New Vegas, appearing primarily in the area south of Goodsprings and west of Camp Searchlight.

  • 4Interactions with the player character

Background

Main article: Jackals
FalloutFallout New Vegas RaiderFallout New Vegas Raider

The Jackals are one of the three raider gangs that originated from the inhabitants of Vault 15 (the others being the Vipers and the Khans). The Jackals are a very weak group of raiders in Fallout: New Vegas, having been reduced to a shadow of their former strength by the lawbringing forces of the New California Republic.

Characteristics

Most Jackal gang members are generally poorly equipped, with the majority of them being limited to low-level melee weapons such as knives or lead pipes. One or two Jackals in a group of 4-6 may carry a 10mm pistol or a Varmint rifle, and a Jackal may extremely rarely be equipped with a cowboy repeater. Their armor is likewise very poor, with most wearing either Wasteland outfits, Merc outfits, or (slightly less commonly) Leather armor. Occasionally, a Jackal Gang Member may be equipped with Metal armor. A low-level character can usually take them down with minimal hit-point loss, although a Jackal with metal armor can resist weak firearms (with a DT as high as 12, although any AP ammunition will negate the entire resistance) and pose a moderate threat.

Most groups of Jackal gang members are lead by a Jackal gang leader, who has slightly superior health and combat skills.

Jackals are hostile towards most other Mojave Wasteland inhabitants, including the player and even other raider groups such as the Powder Gangers and Vipers. They are mutually neutral towards giant mantises, which infest some of their hideouts such as the Nevada Highway Patrol station.

Fallout New Vegas Raider Power Armor

Locations

In their weakened state, the Jackals generally lack the resources to patrol the Mojave, and are usually only encountered at specific Jackal hideouts, most of which are in the southwest quadrant of the world map. Jackals can be found encamped at the Nevada Highway Patrol station south of Primm, the Nipton Road Pit Stop on the road to Nipton, occupying the Prospector's Den, and occupying Bradley's shack. Two can also be found in a sheet metal shack south of the Northern Passage at the northern perimeter of the city of New Vegas.

Interactions with the player character

Interactions overview

This character has no special interactions.

Inventory

Fallout: New Vegas Trailer - E3 2010 - YouTube
ApparelMetal armor
Wasteland outfit
Leather armor
Merc grunt outfit
WeaponCowboy repeater
Varmint rifle
10mm pistol
Lead pipe
Knife
Carried itemsPack of cigarettes
Bobby pin
Bottle caps
Hammer
Whet stone
Wrench
Leather belt
Turpentine
Coffee mug
Duct tape
Drops on deathempty

Notes

  • After installing the 1.3 patch on you console, Jackal gang members may carry grenade rifles at level 10 or above.

Appearances

Jackal gang members appear only in Fallout: New Vegas.

Gallery

  • Jackal gang member attacking.

Retrieved from 'https://fallout-archive.fandom.com/wiki/Jackal_gang_member?oldid=2014946'
Spy on Raiders!
Quest data
RewardRandom

Spy on Raiders! is a repeatable quest in Fallout Shelter.

New Vegas Fallout Wiki

Synopsis

Let's put these Raider Outfits to good use! Send some Dwellers to spy on one of the Raider camps.

Objectives

Send your Dwellers in disguise to spy on a Raider Camp!

Dialogue

Fallout new vegas raiders
  • Blessed be the irradiated! (_RaiderLine_1);
  • We are unworthy! (_RaiderLine_2);
  • Accept Pestilence's radiation into your hearts! (_RaiderLine_3);
  • You guess? What kind of Raider talks like that? Get 'em! (_Conversation_1A_NPCEnd_1);
  • Whoa. I'm feeling that rage. All right, head in! (_Conversation_1A_NPCEnd_2);
  • Yeah, right. Wait, seriously? You're dead! (_Conversation_1A_NPCEnd_3);
  • What do we have here? Looking to join the Bone Breakers? (_Conversation_1A_NPCStart_1);
  • What makes you think you're tough enough for us? (_Conversation_1A_NPCStart_2);
  • We really like bones. And, um, breaking them... We guess... (_Conversation_1A_Team_1);
  • We're the baddest Raiders in these Wastes! Out of our way! (_Conversation_1A_Team_2);
  • Actually, we're Vault Dwellers in disguise. Here to spy on you! (_Conversation_1A_Team_3);
  • You calling me dumb? You're dead! (_Conversation_1B_NPCEnd_1);
  • That's the spirit! Go on ahead. (_Conversation_1B_NPCEnd_2);
  • Yeah, right. Wait, seriously? You're dead! (_Conversation_1B_NPCEnd_3);
  • What do we have here? Looking to join our gang? (_Conversation_1B_NPCStart_1);
  • We're called the Screeching Falcons. Big scary bird, you got it? (_Conversation_1B_NPCStart_2);
  • So you got to shout KA-KAW when you go into battle. You got that? (_Conversation_1B_NPCStart_3);
  • That's the dumbest thing we've ever heard of. (_Conversation_1B_Team_1);
  • KA-KAW! (_Conversation_1B_Team_2);
  • Actually, we're Vault Dwellers in disguise. Here to spy on you! (_Conversation_1B_Team_3);
  • What did you say? Kill them! (_Conversation_1C_NPCEnd_1);
  • Ha ha. That's right! You guys go on ahead. (_Conversation_1C_NPCEnd_2);
  • Yeah, right. Wait, seriously? You're dead! (_Conversation_1C_NPCEnd_3);
  • What do we have here? Looking to join our gang? (_Conversation_1C_NPCStart_1);
  • We're the Spiked Spikes. We're so bad our spikes have spikes. (_Conversation_1C_NPCStart_2);
  • What do you think of that, huh? (_Conversation_1C_NPCStart_3);
  • That's the stupidest thing we've ever heard. (_Conversation_1C_Team_1);
  • Only the best Raiders would have that many spikes! (_Conversation_1C_Team_2);
  • Actually, we're Vault Dwellers in disguise. Here to spy on you! (_Conversation_1C_Team_3);
  • You're lying, and you're dead! (_Conversation_1D_NPCEnd_1);
  • That's what we like to hear. Go on ahead. (_Conversation_1D_NPCEnd_2);
  • Yeah, right. Wait, seriously? You're dead! (_Conversation_1D_NPCEnd_3);
  • What do we have here? Looking to join our gang? (_Conversation_1D_NPCStart_1);
  • We're the Burning Bullets. We shoot people, then set them on fire. (_Conversation_1D_NPCStart_2);
  • Can you handle that? (_Conversation_1D_NPCStart_3);
  • Totally. We, um, love both of those things. Honest. (_Conversation_1D_Team_1);
  • Bullets AND fire? Sign us up! (_Conversation_1D_Team_2);
  • Actually, we're Vault Dwellers in disguise. Here to spy on you! (_Conversation_1D_Team_3);
  • That's it. You're dead! (_Conversation_1E_NPCEnd_1);
  • That's what we like to hear. Go on ahead. (_Conversation_1E_NPCEnd_2);
  • Yeah, right. Wait, seriously? You're dead! (_Conversation_1E_NPCEnd_3);
  • What do we have here? Looking to join our gang? (_Conversation_1E_NPCStart_1);
  • We're the Pencil Pushers. We push pencils through people. (_Conversation_1E_NPCStart_2);
  • You think you're tough enough to join us? (_Conversation_1E_NPCStart_3);
  • We prefer pens, to be honest. (_Conversation_1E_Team_1);
  • Finally! People who understand that writing is the deadliest art. (_Conversation_1E_Team_2);
  • Actually, we're Vault Dwellers in disguise. Here to spy on you! (_Conversation_1E_Team_3);
  • You know, what? Yeah. It's time. I'm out of here first chance I get. (_Conversation_2A_NPCEnd_1);
  • Who are you calling weak? I can still break bones with the best of them! (_Conversation_2A_NPCEnd_2);
  • Wait. What? You're spies? Get 'em! (_Conversation_2A_NPCEnd_3);
  • You what? Traitors! Kill 'em! (_Conversation_2A_NPCEnd_4);
  • The new recruits. I'll tell you a secret. You should get out while you can. (_Conversation_2A_NPCStart_1);
  • Breaking bones is all fun at first, but sooner or later one of these psychos is gonna turn on you. (_Conversation_2A_NPCStart_2);
  • Sounds like you want to get out of Raiding yourself. (_Conversation_2A_Team_1);
  • You're just weak! We'll be breaking bones forever! (_Conversation_2A_Team_2);
  • Could you say that again? We have to write it down because we're spying on you. (_Conversation_2A_Team_3);
  • You know, what? We're just going to kill you. (_Conversation_2A_Team_4);
  • Hey, you know, you're right! Time to live for me! (_Conversation_2B_NPCEnd_1);
  • Uh, yeah. Good kaw there kids. Why don't you just get going? (_Conversation_2B_NPCEnd_2);
  • Wait. What? You're spies? Get 'em! (_Conversation_2B_NPCEnd_3);
  • You what? Traitors! Kill 'em! (_Conversation_2B_NPCEnd_4);
  • KA-KAW! Welcome to the Screeching Falcons, fledglings! (_Conversation_2B_NPCStart_1);
  • You seem like nice kids. I hope this Raider life doesn't chew you up like it did for me. (_Conversation_2B_NPCStart_2);
  • I've lost a lot of friends. (_Conversation_2B_NPCStart_3);
  • It's never too late to turn your life around. (_Conversation_2B_Team_1);
  • KA-KAW! (_Conversation_2B_Team_2);
  • Could you say that again? We have to write it down because we're spying on you. (_Conversation_2B_Team_3);
  • You know, what? We're just going to kill you. (_Conversation_2B_Team_4);
  • Hey, you know, you're right! Time to live for me! (_Conversation_2C_NPCEnd_1);
  • Oh boy. Fine. Do whatever you want. (_Conversation_2C_NPCEnd_2);
  • Wait. What? You're spies? Get 'em! (_Conversation_2C_NPCEnd_3);
  • You what? Traitors! Kill 'em! (_Conversation_2C_NPCEnd_4);
  • New to the Spiked Spikes? Who came up with that name, huh? (_Conversation_2C_NPCStart_1);
  • I've raided the Wasteland for a long time, and this is by far the dumbest group I've run with. (_Conversation_2C_NPCStart_2);
  • It makes me want to call it quits. (_Conversation_2C_NPCStart_3);
  • You should leave. There's gotta be a better life out there for you. (_Conversation_2C_Team_1);
  • Spikes are the best! We should call ourselves the Spiked Spiked Spikes! (_Conversation_2C_Team_2);
  • Could you say that again? We have to write it down because we're spying on you. (_Conversation_2C_Team_3);
  • You know, what? We're just going to kill you. (_Conversation_2C_Team_4);
  • Yeah, I've made up my mind. Time to leave these jokers behind. (_Conversation_2D_NPCEnd_1);
  • No. I'm not. Never mind. Just get outta here. (_Conversation_2D_NPCEnd_2);
  • Wait. What? You're spies? Get 'em! (_Conversation_2D_NPCEnd_3);
  • You what? Traitors! Kill 'em! (_Conversation_2D_NPCEnd_4);
  • Hey, I didn't know the Burning Bullets had any new members. (_Conversation_2D_NPCStart_1);
  • Gotta be honest. I'm kind of done with the smell of gunpowder and burning things. (_Conversation_2D_NPCStart_2);
  • Thinking maybe I should retire. Start a farm. Grow some flowers. (_Conversation_2D_NPCStart_3);
  • You have to do what's right for you. (_Conversation_2D_Team_1);
  • Are you going to shoot and burn the flowers? (_Conversation_2D_Team_2);
  • Could you say that again? We have to write it down because we're spying on you. (_Conversation_2D_Team_3);
  • You know, what? We're just going to kill you. (_Conversation_2D_Team_4);
  • You know, what? You're right! Time to start over somewhere new! (_Conversation_2E_NPCEnd_1);
  • Yeah, I guess. Hey, I gotta get going. (_Conversation_2E_NPCEnd_2);
  • Wait. What? You're spies? Get 'em! (_Conversation_2E_NPCEnd_3);
  • You what? Traitors! Kill 'em! (_Conversation_2E_NPCEnd_4);
  • Who are you? New to the Pencil Pushers? (_Conversation_2E_NPCStart_1);
  • I've been with this group since the beginning. I wanted us to be called the Erasers. (_Conversation_2E_NPCStart_2);
  • I still think that'd be a better name then what we've got. (_Conversation_2E_NPCStart_3);
  • You should start your own gang. Leave this place behind. (_Conversation_2E_Team_1);
  • You'll never top this gang. Pencil pushing is the best! (_Conversation_2E_Team_2);
  • Could you say that again? We have to write it down because we're spying on you. (_Conversation_2E_Team_3);
  • You know, what? We're just going to kill you. (_Conversation_2E_Team_4);
  • Good. Now go and cause mayhem! (_Conversation_3A_NPCEnd_1);
  • Very well. Here. Take this and go! (_Conversation_3A_NPCEnd_2);
  • I suppose the Bone Breakers can spare some supplies. Now go! (_Conversation_3A_NPCEnd_3);
  • What treachery is this!? (_Conversation_3A_NPCEnd_4);
  • You stand before Cracking Knuckles, leader of the Bone Breakers! (_Conversation_3A_NPCStart_1);
  • I suppose you're here for your share of our last Raid? (_Conversation_3A_NPCStart_2);
  • That's right, and we'd love some new weapons! (_Conversation_3A_Team_1);
  • We need medical supplies, Boss! (_Conversation_3A_Team_2);
  • How about some Junk? We're feeling crafty. (_Conversation_3A_Team_3);
  • Die Raider scum! (_Conversation_3A_Team_4);
  • Good. Now go and cause mayhem! (_Conversation_3B_NPCEnd_1);
  • Very well. Here. Take this and go! (_Conversation_3B_NPCEnd_2);
  • I suppose we can spare some supplies. Now go! (_Conversation_3B_NPCEnd_3);
  • What treachery is this!? (_Conversation_3B_NPCEnd_4);
  • You stand before Beaks, leader of the Screeching Falcons! (_Conversation_3B_NPCStart_1);
  • I suppose you're here for your share of our last Raid? (_Conversation_3B_NPCStart_2);
  • That's right, and we'd love some new weapons! (_Conversation_3B_Team_1);
  • We need medical supplies, Boss! (_Conversation_3B_Team_2);
  • How about some Junk? We're feeling crafty. (_Conversation_3B_Team_3);
  • Die Raider scum! (_Conversation_3B_Team_4);
  • Good. Now go and cause mayhem! (_Conversation_3C_NPCEnd_1);
  • Very well. Here. Take this and go! (_Conversation_3C_NPCEnd_2);
  • I suppose we can spare some supplies. Now go! (_Conversation_3C_NPCEnd_3);
  • What treachery is this!? (_Conversation_3C_NPCEnd_4);
  • I am Spike, leader of the Spiked Spikes! (_Conversation_3C_NPCStart_1);
  • I suppose you're here for your share of our last Raid? (_Conversation_3C_NPCStart_2);
  • That's right, and we'd love some new weapons! (_Conversation_3C_Team_1);
  • We need medical supplies, Boss! (_Conversation_3C_Team_2);
  • How about some Junk? We're feeling crafty. (_Conversation_3C_Team_3);
  • Die Raider scum! (_Conversation_3C_Team_4);
  • Good. Now go and cause mayhem! (_Conversation_3D_NPCEnd_1);
  • Very well. Here. Take this and go! (_Conversation_3D_NPCEnd_2);
  • I suppose we can spare some supplies. Now go! (_Conversation_3D_NPCEnd_3);
  • What treachery is this!? (_Conversation_3D_NPCEnd_4);
  • You're speaking to Inferno, leader of the Burning Bullets. (_Conversation_3D_NPCStart_1);
  • I suppose you're here for your share of our last Raid? (_Conversation_3D_NPCStart_2);
  • That's right, and we'd love some new weapons! (_Conversation_3D_Team_1);
  • We need medical supplies, Boss! (_Conversation_3D_Team_2);
  • How about some Junk? We're feeling crafty. (_Conversation_3D_Team_3);
  • Die Raider scum! (_Conversation_3D_Team_4);
  • Good. Now go and cause mayhem! (_Conversation_3E_NPCEnd_1);
  • Very well. Here. Take this and go! (_Conversation_3E_NPCEnd_2);
  • I suppose we can spare some supplies. Now go! (_Conversation_3E_NPCEnd_3);
  • What treachery is this!? (_Conversation_3E_NPCEnd_4);
  • You stand before Sharp Point, leader of the Pencil Pushers! (_Conversation_3E_NPCStart_1);
  • I suppose you're here for your share of our last Raid? (_Conversation_3E_NPCStart_2);
  • That's right, and we'd love some new weapons! (_Conversation_3E_Team_1);
  • We need medical supplies, Boss! (_Conversation_3E_Team_2);
  • How about some Junk? We're feeling crafty. (_Conversation_3E_Team_3);
  • Die Raider scum! (_Conversation_3E_Team_4);
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