Super Mario Galaxy 2 Iso For Dolphin

Progress Continues
We've already had 13225 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: October and November 2020 Progress Report.

I've been looking for a Super Mario Galaxy or Super Mario Galaxy 2 rom (specifically an ISO file) for Dolphin emulator. I tried using the one that was on the megathread but it wasn't an ISO and so i couldn't use it in Dolphin.

  • Super Mario Galaxy 2. 7356 downs / Rating 55%. Nintendo Wii Action Adventure. Call Of Duty - Modern Warfare 3. 7117 downs / Rating 66%. Nintendo Wii Action Shooter.
  • .nkit.iso: Smallest size. Works with current releases of Dolphin.wbfs: Larger size. Works with Dolphin and Wii consoles.iso: Largest size. Works with Dolphin and Wii consoles.
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Super Mario Galaxy

Developer(s)Nintendo EAD Tokyo
Publisher(s)Nintendo
SeriesSuper Mario Bros, Super Mario Galaxy
Platform(s)Wii
Release date(s)JP November 1, 2007
NA November 12, 2007
EU November 16, 2007
AUS November 29, 2007
RU
KO September 4, 2008
Genre(s)Platform
Mode(s)Single-player, Co-op (2)
Input methodsWii Remote + Nunchuk
Compatibility4
Playable
GameIDsRMGP01, RMGK01, RMGJ01, RMGE01, RMGR01, RMGC01
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Super Mario Galaxy is a 3D platform game developed and published by Nintendo for the Wii. It is the third 3D platformer in the Mario series, after Super Mario 64 and Super Mario Sunshine. A sequel, Super Mario Galaxy 2, was released in 2010. The game follows the protagonist, Mario, on a quest to rescue Princess Peach from the game's primary antagonist, Bowser. Levels are galaxies filled with minor planets and worlds, while gameplay is updated with gravity effects and new power-ups. Super Mario Galaxy was first shown at E3 2006 and enjoyed a high level of pre-release awareness. The game has been hailed by several gaming websites as one of the best video games of all time.

Super Mario Galaxy 2 Iso For Dolphin
  • 1Emulation Information
  • 2Problems
  • 3Enhancements
  • 4Configuration

Emulation Information

Language Region Mismatch

Super Mario Galaxy might not start unless the Wii language setting is set to a value matching the region of the game. With Dolphin 5.0-10866 or newer, the language setting will automatically match the region of the game, and there is a new setting (Options > Configuration > General > Allow Mismatched Region Settings) used for optionally disabling this behavior. On older versions of Dolphin (or if Mismatched Region Settings is turned on), you may need to change the Wii language setting manually (Options > Configuration > Wii > System Language) and choose a compatible language by region:

  • Japanese for NTSC-J (RMGJ01)
  • English, Spanish, or French for NTSC-U (RMGE01)
  • English, French, German, Italian, Spanish, or Dutch for PAL (RMGP01)
  • Korean for NTSC-K (RMGK01)

Inverted Reflections

Certain materials that reflect Mario have inverted reflections, refer issue 3106. This issue actually also exists on real hardware, so it's not an emulator bug.

Wii Remote Lag When Collecting Starbits

Wii Remote slows down when collecting starbits. To remedy this, go to Dolphin Controller Configuration Window and disable (untick) Enable Speaker Data and this will mute the Wii Remote speaker, fixing the starbit slowdown problem. Seems like it might have something to do with the computer's Bluetooth dongle not granting enough bandwidth for the Wii Remote to receive the sounds and transmit controls at the same time. It's a problem bound to PC hardware and driver. This is fixed by using Bluetooth Passthrough.

Problems

Cosmic Mario/Luigi Holding a Shell

In Underwater Cosmic Mario/Luigi Race of Sea Slide Galaxy, the shell that Cosmic Mario/Luigi holds will have messed-up textures. To fix, uncheck 'Store EFB Copies to Texture Only'. See issue 9113.

Pictures on the Wii Message Board

When taking a photo in the Star Chart, 'Store EFB Copies to Texture only' must be disabled to allow the photo to be saved correctly and displayed on the Wii Message Board.

Boss Roars

Boss roar effects are not visible. See issue 8327.

Viewing the Sun

Viewing the sun will cause serious performance hits due to the way EFB is used. This was fixed in 5.0-9741 and 5.0-9735.

Enhancements

HD Texture Pack

Project was almost complete but now seems to be abandoned.

Bloom Effects

In the galaxy overview, Bloom effects are applied. These are not displayed correctly if a higher IR than 'Native (640x528)' is used. To display Bloom effects correctly, the improvement 'Scaled EFB copy' must be deactivated.

Configuration

720p

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

ConfigSettingNotes
Store EFB Copies to Texture OnlyOffSupport Wii Message Board images; fix Cosmic Mario/Luigi Shell

Version Compatibility

The graph below charts the compatibility with Super Mario Galaxy since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-13225(current)
2.0(r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r6505Windows 7Intel Core i7-930 @ 3.8GHzNVIDIA GeForce GTX 580Super Mario Galaxy on Dolphin (720P) Full SpeedPSConsoleGamer
Ishiiruka-420Windows 7Intel Core i5-4460 @ 3.2GHzNVIDIA GeForce GTX 660 TiPlayed a few stages in the 2nd galaxy, using an HD texture pack. Excellent performance! 60FPS with rare, small FPS drops (that's just the nature of emulation). Here are my settings and DualShock 4 config: http://i.imgur.com/upIOz11.pngJodeth
r6505Windows 7Intel Core i7-930 @ 3.8GHzNVIDIA GeForce GTX 580Super Mario Galaxy on Dolphin (720P) Full SpeedPSConsoleGamer
r6782Windows 7Intel Core 2 Duo 6700ATI Radeon HD 480030FPS
r7310Windows 7Intel Pentium E5300 @ 2.6GHzATI Radeon HD 5450Playable 30-35FPS(PAL)--> 50-65% speed with DX9 plugin,Open CL,Disable fog you can have a speed up of 5-6FPS with EFB to CPU access disable but you're unable to use the star pointer, reduce the resolution to have more speedMarkon89
r7409Windows 7Intel Core 2 Quad Q9550 @ 3.8GHzNVIDIA GeForce 9600 GT80%-100% FPS with LLE, HLE runs full-speed, but has sound issuesGothicIII
r7413Windows 7Intel Core 2 Duo E6750 @ 2.66GHzNVIDIA GeForce 460 GTX50% - 70% in DX9 with settings described in this wiki + Frameskip 1 in 1280*720; 75% - 100% in DX11 with same settings and Frameskip 1 in 1680*1050AssAsSin
3.0Windows 7Intel Core i7-920 @ 4GHzAMD Radeon HD 5770Runs at full speed about 85%-90% of the time there are slow downs in certain parts of galaxys it depends some have more then others and slow down in more drastic way but fully playable and enjoyable. For graphics Using dx9 rendering with 2 times native resolution 1xAF everything else at stock. For DSP using LLE recompiler which is needed for music not to cut out. Using dsound backend and 48000hz. LLE of thread gives big boost in speed but makes the game very unstable with constant freezing. In the game properties I have accurate VBeam Emulation check on gives a speed boost and Disable Wii Remote speaker is checked.DJHeadshot
r7670Windows 7Intel Core i5-2500K @ 4.1GHzAMD Radeon HD 6850Runs 100% at 1x Native. Music occasionally will stop.MegaJump
3.0-201Windows 7Intel Core i5-2410M @ 2.3GHzNVIDIA GeForce GT 525MThe game itself is seriously epic, but only Direct3D 11 can run the game with shadows. Direct3D 9 and OpenGL leaves the shadows imprinted in the same spot it appeared from save states. Aside from that, the FPS ranges from 30-60 depending on how many things are on the screen.Doubled-revolutions
3.0-415Mac OS X 10.6.8Intel Core 2 Duo @ 2.13GHzNVIDIA GeForce 9400MStrangely, this is the only game where graphics are rendered better by turning lighting off. On makes most items look closer to original (glow), but Mario looks all weird with white patches on him. Game is completely playable, though slow; about 50-60%. Update: literally no music at all if not using LLE, which also reduces speed by 20-30%. Seriously.Ac
3.0-600Windows 7Intel Core i5-3570K @ 4.2GHzNVIDIA GeForce GTX 275Runs great. With DX9, DSP LLE on thread, EFB to Tex, 3X native res, and 1080p; I get 100% speed.MayImilae
3.0-688Windows 8 RPIntel Core i7-3770K @ 4.2GHzAMD Radeon HD 7970DX9, 1080p, 4x internal resolution + above tweaks, DSP LLE (on thread), Lock Threads to Cores, Real Wii Remote. Game runs fullspeed all the time and looks absolutely gorgeous!Alucryd
3.0-688Mac OS X 10.7.3Intel Core i5 @ 2.5GHzAMD Radeon HD 6750MVery Slow 50-60% Playable. Runs OK at 1080p. Music plays for a few minutes then goes off.JPS58
3.0-690Windows 7AMD Phenom 960T X4 @ 5.033GHzAMD Radeon HD 6950OpenGL, 1680x1050, 3x internal resolution, Anti-Aliasing 16xQCSAA, Anisotropic 16x, Scale EFB copy, DSP LLE (on thread), EFB Copy to texture, OpenMP, OpenCL, Disable Per pixel depth, Real Wii Remote. Game runs fullspeed 100%,it looks awesome!ChrisGamer
3.0-799Windows XPIntel Core 2 Duo E8400 @ 3GHzNVIDIA GeForce 7300 LE35-20FPS Average. Seriously horrible slowdown issues, And Dolphin was actually on the verge of crashing one time when slowdown became really bad at the Beach Bowl Galaxy, Because my GPU got desynced.
3.0-845Windows 7Intel Core i5-2500K @ 4GHzAMD Radeon HD 5770Fullspeed with Skip EFB Access from CPU ON (checked). However you'll have to switch it OFF in places where you forced to pull stars (will be slower).Animus
4.0Windows 8Intel Core i7-4700MQ @ 3.4GHzNVIDIA GeForce GT 750MManaged to get 1080p at nearly 60FPS at all times on Lenovo y510p. I use a cooling pad. DX9, LLE with to Thread checked, DSound. Vsync, 16xAS, no AA, scaled EFB, ignore format, skip CPU unchecked, EFB to RAM with caching checked speeds up in most cases in this game. all 'other' hacks checked except disable alpha. 3x IR.Bobby
4.0Windows 7Intel Core 2 Quad Q6600 @ 2.4GHzNVIDIA GeForce GT 210High FPS at low resolutions, 35-45FPS
4.0Windows 7Intel Core i5-3470 @ 3.2GHzAMD Radeon HD 7870Full HD 1080p 60FPS with HLE audio plugin (~40FPS with LLE) + 4xAA, OpenGL, default settings and real Wii Remote
4.0.2Windows 7Intel Core i7-4770 @ 3.4GHzAMD Radeon HD 7770Played the entire game and made videos of all 120 stars. Watch all the videos here: LINK to video playlist where I collect all 120 stars using Dolphin (1080p)FreeEmulator
4.0-817Windows 7Intel Core i5-2500K @ 4.4GHzNVIDIA GeForce GTX 570In RMGK01(KOR Region), Wii Remote Cursor Twitching/Refresh cut off problem(when seems 'in-game overload', not Dolphin or system) is still remain since 2.0-xxx to now. it's Huge problem to can't play the game even frame late is perfect, i think it's some of lock or code change(for Anti Piracy/Emulating) gap from before Release Region's version (during 1 Years). it's same case like Twilight Princess (Wii) KOR Version(RZDK01) (this one is 2 and half Years), default settings and real Wii Remote plushong620
4.0-1857Windows 8.1Intel Core i5-3570K @ 4.2GHzAMD Radeon R9 270Runs at 55-60FPS with these settings: Framelimit Audio, DSP LLE, DSP LLE on Seperate Thread, OpenGL, V-Sync, 3x Native Internal Resolution, 16x Anisotropic Filtering, Virtual External Frame Buffer, OpenMP Texture Decoder, Emulated Wii RemoteArgonitious
4.0-3599Windows 7Intel Core i5-4690K @ 4.2GHzAMD Radeon HD 7750Perfect emulation (minus Wii Remote speaker). 2 player works great too. 3x Native, No AA, 16x AF, DSP LLE on thread.Keller999
4.0-5875Windows 8.1Intel Core i7-4790K @ 4.4GHzNVIDIA GeForce GTX 76060FPS all time with some slowdowns to 50FPSboooi
5.0-rc-34SteamOS 2.60Intel Core i3-4170 @ 3.7GHzNVIDIA GeForce GTX 750 TiOGL, 3x IR, no other enhancements, NTSC-U, DSP LLE. Slight slowdowns in busy situations, and the boss motion blur effect is still missing, but otherwise perfect. Use LLE audio or the borked audio levels will detract from the experience.monojin
4.0-6953Windows 10Intel Core i5-3570K @ 4.5GHzNVIDIA GeForce GTX 970Vitalicks
4.0-8120Windows 7AMD Phenom II X4 @ 3.7GHzNVIDIA GeForce GTX 660Almost perfect! The only small tiny issue I have detected was the missing motion blur effect during the roar shock wave which can be seen in boss fights e.g. Dino Piranha scream after the egg shell broke. Instead of the motion blur wave the screen just gets a bit darker.Kenny
5.0Windows 10Intel Pentium G3258 @ 4GHzAMD Radeon RX 480DirectX 12 16GB RAM 1080p Have Fun, 60 FPS Constantly (Ishiiruka Dolphin)Xbrox
5.0Windows 10Intel Core i7-3770 @ 4GHzNVIDIA GeForce GTX 680It runs bloody perfect on this Build. With the new features of Dolphin 5.0 there are only two or three noticeable bugs left. I can play the game at constant full speed in 1080p without a problem.DerFetteVonGamer
5.0Windows 10Intel Core i5 4460NVIDIA GeForce GTX 960Runs perfectly on DX12, 60FPS 100% speed. Minor slowdowns during bosses/super intensive areas with DX11/OpenGL.destersmek
5.0macOS 10.12Intel Core i5 @ 2.7GHzIntel Iris 6100Playable at 50-60% speed. Using default settings, whenever you are moving between the planets or the space is within camera's reach, FPS drops significantly. The sound is constantly stuttering. Having more than 5 starbits on screen leads to unbearable performance drops.DevilDimon
5.0Windows 10Intel Core i5-6200 @ 2.3GHzIntelCompletely playable ONLY IF YOU TICK 'Skip EFB access from CPU', without ticking this you will get frequent and big frame drops, (See section above though, this options prevents you from selecting level so you have to toggle it on and off when playing). 60fps@720p DirectX12. Some times you get a very small frame drop and audio stutter but no biggie, reduce resolution to native if you are picky.Myusername
5.0Windows 10Intel Core i7-6700k @ 4.5GHzNVIDIA GeForce GTX 1060Runs at a smooth 1080p 60FPS on DX12 with 8x MSAA and High-resolution texturepack. The only problem I've seen is a crazy amount of lag from the screen distortion you get when you jump into icy-cold water. Other than that, the game runs and looks great, almost like an official remake of the game.PokerulerPlayz
5.0-10413Windows 10Intel Core i5-4670K @ 4.3GHzNVIDIA GeForce GTX 1060110FPS with Dual core, D3D12, 3x IR, 4x SSAA, 16x Anisoptropic filtering, HLE audio + Cubeb and EFB to texture only. Some visual issues (Same as wiki) but runs smoothly. Looking at the sun and jumping in icy-cold water don't cause massive lag anymore, though fps still dips a bit.Miksel12

Gameplay Videos

Super Mario series
GameCube
Nintendo Wii
  • Super Mario Galaxy(2007)
  • New Super Mario Bros. Wii(2009)
  • Super Mario Galaxy 2(2010)
  • Super Mario All-Stars: 25th Anniversary Edition(2010)
  • Virtual Console
    • Super Mario Bros.(1985/2006)
    • Super Mario Bros.: The Lost Levels(1986/2007)
    • Super Mario Bros. 2(1988/2007)
    • Super Mario Bros. 3(1988/2007)
  • Super Mario World(1990/2006)
  • Super Mario 64(1996/2006)
  • Super Mario Galaxy 2 Iso For Dolphin
    Retrieved from 'https://wiki.dolphin-emu.org/index.php?title=Super_Mario_Galaxy&oldid=172685'
    Progress Continues
    We've already had 13225 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: October and November 2020 Progress Report.
    The Dolphin Emulator Wiki needs your help!
    Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
    Super Mario Galaxy 2

    Developer(s)Nintendo EAD Tokyo
    Publisher(s)Nintendo
    SeriesSuper Mario Bros, Super Mario Galaxy
    Platform(s)Wii
    Release date(s)NA May 23, 2010
    JP May 27, 2010
    EU June 11, 2010
    AUS June 30, 2010
    TW December 4, 2010
    KO January 20, 2011
    Genre(s)Platform
    Mode(s)Single-player, Co-op (2)
    Input methodsWii Remote + Nunchuk
    Compatibility4
    Playable
    GameIDsSB4W01, SB4J01, SB4P01, SB4E01, SB4K01
    See also...

    Dolphin Forum thread
    Open Issues
    Search Google
    Search Wikipedia

    Super Mario Galaxy 2 is a platforming video game developed by Nintendo for the Wii. It was first announced at E3 2009, and is the sequel to Super Mario Galaxy. It was released in North America on May 23, 2010. The game's levels are galaxies filled with minor planets and worlds. While its gameplay is based on that of its predecessor, the game was updated with gravity effects and new power-ups. It is the fourth original 3D platformer in the Mario series, after Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy.

    • 1Emulation Information
    • 2Problems
    • 3Enhancements
    • 4Configuration

    Emulation Information

    Language Region Mismatch

    Super Mario Galaxy 2 might not start unless the Wii language setting is set to a value matching the region of the game. With Dolphin 5.0-10866 or newer, the language setting will automatically match the region of the game, and there is a new setting (Options > Configuration > General > Allow Mismatched Region Settings) used for optionally disabling this behavior. On older versions of Dolphin (or if Mismatched Region Settings is turned on), you may need to change the Wii language setting manually (Options > Configuration > Wii > System Language) and choose a compatible language by region:

    • Japanese for NTSC-J (SB4J01, SB4W01)
    • English, Spanish, or French for NTSC-U (SB4E01)
    • English, French, German, Italian, Spanish, or Dutch for PAL (SB4P01)
    • Korean for NTSC-K (SB4K01)

    Wii Remote Lag When Collecting Starbits

    The Wii Remote slows down when collecting starbits. To remedy this, go to Dolphin Controller Configuration Window and disable (untick) Enable Speaker Data and this will mute the Wii Remote speaker, fixing the starbit slowdown problem. Seems like it might have something to do with the computer's Bluetooth dongle not granting enough bandwidth for the Wii Remote to receive the sounds and transmit controls at the same time. It's a problem bound to PC hardware and driver, you can also try Bluetooth Passthrough.

    Problems

    Boss Roars

    Boss roar effects are not visible. See issue 8327.

    Yoshi Not Eating Items In Direct3D 12 Mode

    In D3D12 the red circle around edible items sometimes doesn't appear. Using a savestate and restarting the emulation fixes it temporarily. Fixed by the removal of the D3D12 backend in 5.0-3774.

    Enhancements

    HD Texture Pack

    Bloom

    Bloom effects do not render correctly with Internal Resolution (IR) > 1. Disable Scale EFB Copy to fix this.

    Higher IR Effects Fog

    Using IR > 1x causes fog to be rendered at inappropriate depths. Native internal resolution must be used to avoid this. This can be seen on the save select screen, the ship post the first level, and other areas. Refer issue 9712. Fixed by 5.0-5745, see the Oct 2017 Progress Report for details.

    Configuration

    Only configuration options for the best compatibility where they deviate from defaults are listed.

    Graphics

    ConfigSettingNotes
    Anti-AliasingSSAA or NoneMSAA creates graphical issues in the skybox

    Version Compatibility

    The graph below charts the compatibility with Super Mario Galaxy 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

    5.0-13225(current)

    Super Mario Galaxy 2 Iso

    2.0(r5384)
    Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

    Testing

    This title has been tested on the environments listed below:

    Test Entries
    Revision OS Version CPU GPU Result Tester
    Ishiiruka-427Windows 8.1Intel Core i7-4790k @ 4.4GHzNVIDIA GeForce GTX 760Super Mario Galaxy 2 @ 60FPSboooi
    r6569Windows 7AMD Phenom II x4 @ 3.7GHzATI Radeon HD 5770Super Mario Galaxy 2 on Dolphin (Wii and GameCube emulator)pipdjs
    r7310Windows 7Intel Pentium E5300 @ 2.6GHzATI Radeon HD 5450Perfect with DX11 Plug-in faster than DX9 in this game, 25~50FPS, disable EFB access increase performance but you're unable to use the star pointer, disable native resolution and EFB scaled copy increase performanceMarkon89
    r7411Windows 7Intel Pentium E5300 @ 2.6GHzATI Radeon HD 3650Perfect,30~60VPS
    r7489Windows 7Intel Pentium E8400 @ 3.6GHzNVIDIA GeForce 8800 GTPerfect with DX9,30-60FPSLynxOfTime
    r7504Windows 7Intel Core i3 @ 3.07GHzNVIDIA GeForce 9500 GTPerfect in most areas 40-60FPS
    r7533Windows 7AMD Athlon 64 X2 3000+ @ 2GHzNVIDIA GeForce 560 TiVisually fine, 50% speed on D3D9 with fog offHasney
    r7612Windows 7Intel Core i7-2600K @ 4GHzNVIDIA GeForce GTX 570Perfect with DX11, 55-60FPS [1080p], Vsync enabled, EFB access enabled, XFB enabled
    r7671Windows 7Intel Core i7-930 @ 4GHzNVIDIA GeForce GTX 470Perfect in most areas while using DX11, 50-60FPS, 720p, Vsync enabled, EFB access enabled, 2x Internal Resolution, 16x Anisotropic Filtering, music stops after a few minutes while using DSP HLE, game stutters while using DSP LLE. Anti Aliasing of any kind causes shadows and outlines to not be rendered properly. World 3 is slower than other worlds.
    3.0-71Windows 7AMD Phenom II X4 970 @ 3.9GHzAMD Radeon HD 6870DX11, full 1080p (internal res: auto, 1080p at fullscreen), FPS usually at fullspeed, rarely go under 50FPS. Almost perfect emulation, game crashed randomly sometimeLucario
    r7695Windows 7Intel Core 2 Quad Q6600 @3.2GHzNVIDIA GeForce 9600 GTPlayable 50-60FPS on DX9 at 1920x1200, no AA or Anisotropic, internal res. at 2x, DSP-HLE, 40FPS in DSP-LLE (needed for Grand level stars)alfrix
    3.0-194Windows 7AMD FX 8120 @ 3.1GHzAMD Radeon HD 6950Playable stable 60FPS at 720p internal resolution. Though CPU speed varies between 60% and 100%(In the most levels its 90%-100%, but in some the speed is about 60%-70% which leads to lagging). At GrandStar-Levels it just worked with DSP-LLE plugin and not with DSP-HLE and XAudio2 back-end. But with DSP-LLE the music lags extremely, that's why I play it with the DSP-HLE plugin unless I'm at GrandStar level.RnBandCrunk
    3.0-204Windows 7Intel Core i7-860 @ 1.2GHzNVIDIA GeForce GT 210Playable stable 10FPS at 800x600 internal res at 1.5x no AA or AnisotropicSXPanda
    3.0-600Windows 7Intel Core i5-2400NVIDIA GeForce GTX 460Playable mostly 60FPS with drops to low 50 (minimum 83% game speed) at 1080p internal res at auto no AA LLE sound with vbeam on and idle skipping off to make sound smooth when game drop to 50FPS.rpglord
    3.0-750Ubuntu 12.04.1Intel Core i5-3570K @ 4.6GHzAMD Radeon HD 7850Framerate usually block to 30FPS Max with and without filter, upscaling Max and other options it's exactly the same, 30FPS Max, it's very slow, sometimes the game play fullspeed few minutes =( , other game run fullspeed without problem... Maybe because 'Framebuffer errors affect many configurations when using OpenGL' ? Please fix it ! =Dtikilou
    3.0-787Windows 7Intel Core i5-2540M @ 2.5GHzNVIDIA GeForce 635MSmooth 60FPS playing at 1080p with internal resolution set to 2x, with occasional drops during sequences where Mario flies between planets and high action shots, but generally it stays above 55FPS. Skipping destination alpha pass caused graphical issues, but all other hacks didn't seem to impede visual quality.SXPanda
    3.5-1363Windows 7Intel Core i7-2600K @ 4.6GHzNVIDIA GeForce GTX 590Solid 60FPS playing @ 1080p, Auto (Window Size), 4x AA & 16x AF; DX11, Scaled EFB Copy, Disable Fog, Per-Pixel Lighting enabled; Skip EFB access unchecked, EFB Copies -> Texture, Texture Cache -> Fast, all 'other' checked (except Disable Destination Alpha); DSP HLE XAudio2Xizer
    3.5-1561Windows 8Intel Core i5-3570K @ 4.3GHzNVIDIA GeForce GTX 670 OC60FPS, plays like butter at 2560x1440px, 4x internal resolution, 4x AA, 16x AF, HLE XAudio2. For Grand Star levels (LLE required), it'll go down to as low as 75% speed, easily fixed by going DX9 and no AA. Also, game is playable with a Dualshock 3 controller with the right mapping.
    4.0.2Windows 7Intel Core i5-3570KNVIDIA GeForce GTX 560 TiConstant 60FPS and perfect audio in 1080p (with 4x internal res). Use DX9, LLE audio, LLE on thread, Vbeam Speed Hack.Herpderpus
    4.0.2Windows 7Intel Core i7-4770K @ 4GHzNVIDIA GeForce GTX 77060FPS and no audio stutter. OpenGL, 1080p (4x Internal) 8xAA, AFx16.

    Scaled EFB Copy, Force Texture Filtering, Disable Fog, Per-Pixel Lighting. EFB to Texture, Texture Cache to Fast. Other Hacks: Cache Display List, OpenCL Texture Decoder, Fast Depth Calculation, OpenMP Texture Decoder, Vertex Streaming Hack.DPS LLE Recompiler, DPSLLE on Separate Thread, XAudio2

    Mortimer
    4.0.2Windows 7Intel Core i5-650 @ 3.2GHzNVIDIA GeForce GTX 560 Ti60 - 70FPS DX9 1080p (4x Internal res), No AA and AF at 16x. Scaled EFB copy and Per-Pixel Lighting both checked.CaptainSunshine
    4.0-1369Windows 7Intel Core i5-2500K @ 4.5GHzNVIDIA GeForce GTX 67060FPS all the time with no dips and no sound issues (just volume variation sometimes) using the New DSPHLE plugin introduced in revision 4.0-1300. Finished the game using OpenGL backend with IRx2.5 16xAF and FXAA. No hangs at all. Only a minor graphic bug: the screen goes a bit darker in some scenes when a Boss get's pissed off and expels smoke through his nose or just get furious, but it gets back to normal right after. Here is a video showing the game running with the new HLE plugin. https://www.youtube.com/watch?v=M_3i9j7jiPoCole Roddy
    4.0-1603Windows 7Intel Core i7-3610M @ 2.3GHzNVIDIA GeForce 650m60FPS all the time with almost no dips and no sound issues (sometime slow but playable).

    Super Mario Galaxy 2 was almost unplayable on this laptop Asus N56VZ until this Dolphin release.

    Xellos
    5.0-rc-34SteamOS 2.60Intel Core i3-4170 @ 3.7GHzNVIDIA GeForce GTX 750 TiOGL, 3x IR, no other enhancements, PAL50, DSP LLE. Runs full speed without slowing down even once. Missing boss motion blur is the only glitch. Use LLE audio or the borked audio levels will detract from the experience.monojin
    5.0-97Windows 7Intel Core i7-4790K @ 4.8GHzNVIDIA GeForce GTX Titan BlackDX11, 60FPS all the time, 5x native resolution, 8xSSAA, AF 16x, Scaled EFB Copy, Per-Pixel Lightning, Custom Full HD texture, HLE XAudio2, Pal 60, Xbox One controller. No graphic bug, sound like original version on Wii, no slowing down, motion blur for boss is missing. no other glitch found.TheLie

    Super Mario Galaxy 2 Dolphin 5.0 Vs Wii Comparison

    Gameplay Videos

    Super Mario series
    GameCube
    Nintendo Wii
  • Super Mario Galaxy(2007)
  • New Super Mario Bros. Wii(2009)
  • Super Mario Galaxy 2(2010)
  • Super Mario All-Stars: 25th Anniversary Edition(2010)
  • Virtual Console
    • Super Mario Bros.(1985/2006)
    • Super Mario Bros.: The Lost Levels(1986/2007)
    • Super Mario Bros. 2(1988/2007)
    • Super Mario Bros. 3(1988/2007)
  • Super Mario World(1990/2006)
  • Super Mario 64(1996/2006)
  • Super Mario Galaxy 2 (USA) Wii ISO - NiceROM.com

    Retrieved from 'https://wiki.dolphin-emu.org/index.php?title=Super_Mario_Galaxy_2&oldid=172684'